Getting Started with Functional Music Programming
One of my 2019 goals is to learn Haskell, to do this I picked up Haskell School of Music which teaches Haskell by showing how it can be used to create music. Here is how to get started (on Mac), as I had to look round a bunch of places to get going.
- Install the Haskell Platform
- Install FluidSynth via
brew install fluid-synth
- Find samples for the Synth to use by searching for
FluidR3GM.sf2
and download - Probably set up an alias like
alias synth='fluidsynth ~/Lib/FluidR3GM.sf2'
- Install
Euterpea
andHSoM
:
cabal update
cabal install Euterpea
cabal install HSoM
Now let's play something! Start your synth (perhaps with an alias like above synth
). Start ghci
and now type:
import Euterpea
play $ c 4 qn
Here c 4
is the C note from 4th Octave. qn
is quarter note (this follows the American convention... I barely know the 'British' one but apparently the American one is more standard for algorithmic music). You can play notes simultaneously with the :=:
operator and in sequence with :+:
.
play $ c 4 qn :+: e 4 qn :=: e 3 qn
It is possible to create chord in a simple way:
cEx = chord [c 4 qn, e 4 qn, g 4 qn]
play cEx
And you can operate on them e.g. transposing or building melodies from lists. In just a little code you seem to be able to build very complex melodies.