Getting Started with Functional Music Programming
One of my 2019 goals is to learn Haskell. To do this, I picked up Haskell School of Music, which teaches Haskell by showing how it can be used to create music. Here is how to get started (on a Mac), as I had to look around a bunch of places to get going.
- Install the Haskell Platform.
- Install FluidSynth via
brew install fluid-synth
. - Find samples for the synth to use by searching for
FluidR3GM.sf2
and download them. - Probably set up an alias like
alias synth='fluidsynth ~/Lib/FluidR3GM.sf2'
. - Install
Euterpea
andHSoM
:
cabal update
cabal install Euterpea
cabal install HSoM
Now, let's play something! Start your synth (perhaps with an alias like the one above: synth
). Start ghci
and then type:
import Euterpea
play $ c 4 qn
Here, c 4
is the C note from the 4th octave. qn
is a quarter note (this follows the American convention... I barely know the 'British' one, but apparently, the American one is more standard for algorithmic music). You can play notes simultaneously with the :=:
operator and in sequence with :+:
.
play $ c 4 qn :+: e 4 qn :=: e 3 qn
It is possible to create a chord in a simple way:
cEx = chord [c 4 qn, e 4 qn, g 4 qn]
play cEx
And you can operate on them, e.g., transposing or building melodies from lists. In just a little code, you seem to be able to build very complex melodies.